About

Tools that come from the pipeline.

GAMECELSIOR builds production tools for 3D and game teams. Each one starts as an answer to a real bottleneck in a working pipeline, gets used until it holds, then gets packaged and made available to other teams.

Production first

Every tool starts as an answer to a problem on a real project, with real data and real deadlines. Nothing ships that has not been used in anger first.

Editor-native

We build inside Unreal's editor framework: Slate panels, asset types, transactions, asset registry tags. Our tools feel like the engine, and undo works.

Automation ready

Where it makes sense we expose the same engine to scripts and AI agents through MCP toolsets, so a pipeline can run headless with the exact same results as the panel.

Products

Mocap Cutter (Celsior Anim Tools) is our editing table for motion capture takes in Unreal Engine 5.8: sync a take with the shoot video, stage several performers, mark clips frame accurately and cut them in one pass into AnimSequence assets or FBX. Version 1.0, Fab listing coming soon.

Couture is our garment retopology workflow for Autodesk Maya, first shared with the community in 2018 and now being rebuilt. Coming next.

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